Have you traveled the roads of Eberron and found the world dull without a companion to share it with? Look no further than the Docent Catalogue, the premier source of artificial counsel and companionship for warforged all across Eberron.
Simply return this form and a small payment to your nearest representative of House Cannith, and all your docent dreams will unfold before your very eyes! This title is a collection of new items and rules regarding docents—a magic item that provides a translator and advisor to warforged characters.
This title includes 32 new docents, 2 docent-related magic items, tables to fu…. This concept, as introduced in Eberron: Rising from the Last War, is perfect as the focus of a long quest or the grand invention of a campaign villain….
These items fuse to the flesh, providing players with dark and unusual powers in exchange for the vessel of their bodies. Move with arachnid speed with the Belt of Skittering! Imitate your friends and foes with the Chrysalis Cloak!
Slaughter those who dare stand before you with Livingsteel, a molten shifting weapon that lives in your blood! The book also contains guidelines for creating living spells of your own, including spells of 6th-level and higher. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of Xoriat: the daelkyr, lords of madness and corruptors of the natural order.
The ultimate agenda of these depraved beings is unknown: the optimistic believe they seek world domination, and the pessimistic can only guess at fates far worse.
This fully illustrated page guide includes: 1 new player race: the Daelkyr Creation, victim to the terribl…. Dyrrn is believed to be trapped beneath the Eldeen Reaches. Also known as the Lord of Eyes, Belashyrra is said to have created beholders. It is said to have a chamber within its citadel covered in eyes, through which it can look through the eyes of any living creature.
Orlassk, the master of stone, is said to have made medusas , basilisks and other petrifying creatures. Orlassk's citadel is said to be a giant gargoyle formed from living rock that prowls the depths of Khyber. Kyrzin is a prince of slime and ooze who lives beneath the Shadow Marches. Kyrzin has created numerous types of oozes , including parasitic oozes that may control their host or burst from their host's flesh. Dolgaunts are sightless aberrations created by the daelkyr from captured hobgoblins.
They sometimes work with the Cults of the Dragon Below and often command lesser aberrations, such as chokers and dolgrims. Dolgaunts train to become monks and rarely use weapons or armor. Dolgrims are aberrations originally created by merging two goblins into one creature.
They resemble a grey-colored Goblins with two mouths, one above the other, and four arms, and generally carry a large assortment of different weapons in these arms. Stupid and bred for obedience to superiors such as dolgaunts , they are the basic footsoldiers of the daelkyr forces. Occasionally they have been known to serve the Cults of the Dragon Below. The Inspired are the psionically gifted rulers of Sarlona and willing hosts of their quori overlords.
They are human-like in appearance, possessed of great physical beauty and were created over hundreds of years through the mixing of human stock with blood of demons and elves by the quori. As the ruling caste of the nations of Sarlona, the Inspired are loved and respected by the overwhelming majority of their subjects. To be selected as a host is a tremendous honor and the sole goal of virtually all Inspired.
Though they have recently acquired the ability to possess willing hosts of any type quori find the Inspired to be their preferred hosts; likewise an Inspired can never resist possession of the quori it was bred to host in game terms Inspired are never allowed to make saving throws against possession attempts by their master.
Over the decades that an Inspired is possessed, it develops a portion of the quori's considerable psionic power represented by gaining levels in psychic classes even as its personality shifts to completely match that of its master [ original research?
The quori are nightmarish beings from the plane of Dal Quor , the Region of Dreams. The quori lifecycle is somehow connected to Eberron; specifically, each new Age on Eberron changes the nature of Dal Quor, causing the otherwise immortal Quori to die and be reborn into a form more fitting to the new age.
Though their power is unchallenged on their home plane, for thousands of years the quori were incapable of reaching beyond the plane of dreams and could only observe the wider world via the dreams of mortals. Possibly motivated by the escape of a rogue group of quori who opposed the Dreaming Dark to Eberron which led to the creation of the Kalashtar ; the quori were able to find a way to exert direct influence on Eberron and engineer the breeding of special human vessels, capable of being possessed by a Quori spirit, that would become the Inspired [4].
During a period of great upheaval several hundred years ago presumably engineered by quori the Inspired appeared among the nations of Sarlona , and presented themselves as ambassadors of powerful and beneficent gods. They quickly established order and dominated all of the continent under the nation of Riedra save Adar where the Kalashtar and their human associates resisted their advances from fortified monasteries high in the mountains.
Over the centuries, the Quori, in the guise of the Inspired, have supervised the building of great monoliths all over Sarlona, that somehow tap into the background psionic energy of the human population and use it to slowly draw Dal'Quor closer to Eberron. It is the influence of these monoliths that has recently allowed Quori to possess any willing human, as opposed to being restricted to Inspired hosts.
The ultimate goal of the Quori is to prevent the dawning of another new age and the death of Il'Lastavar by "establishing a static world, in which nothing ever changes and there is no light to threaten the darkness. In other words, to take over the world of Eberron and take control of the dreams of its people, in order to manipulate the dream-world of Dal'Quor.
In order to accomplish this the Quori are served by two primary organisations on Eberron, namely the government of Riedra and the secret organisation known as the Dreaming Dark [5]. As the divine rulers of Riedra, the Quori act openly, sending their supernaturally charming Inspired Ambassadors to the courts of Khorvaire and posing as benevolent allies.
The Inspired offer a portion of their vast resources at generous prices to aid the war-torn continent. They act as impartial observers and mediators in negotiations between the nations, integrating themselves with Khorvaire's political elite.
The precise purpose of the Inspired's political machinations is left deliberately vague, but as tools of the Quori their ultimate purpose is to subjugate Khorvaire much as they do Riedra either by covertly or through open alliance with one of the warring nations should the Last War resume. The Inspired also show an open interest in the continent of Xen'Drik, and have established numerous bases there, though likewise the precise goals of the Inspired there are left to the discretion of the DM.
Meanwhile, the Dreaming Dark serve as the more direct arm of Dal'Quor, whose agents serve the Darkness directly rather than through the Inspired. A highly secretive organisation, kept entirely separate from Riedra so as not to damage Riedra politically should the Dreaming Dark's numerous crimes be discovered few people in Eberron other than the Kalashtar and the Inspired are aware of their existence.
While the Dreaming Dark is assigned to carry out any task advantageous to Il'Lashtavar that would be too impractical or politically damaging for Riedra, the Dreaming Dark's primary tasks are the hunting down of the Kalashtar all over the world in order to harvest their Quori spirits and reincarnate them as servants of the darkness and the domination of Khorvaire through covert means.
The Dreaming Dark makes frequent use of 'Mind Seeds' people who have been subjected to powerful psionic techniques and had their minds wiped and replaced with personalities loyal to the Dreaming Dark. Using this technique they brainwash highly placed nobles, politicians, generals, merchants and other valuable pawns and use their influence to subvert the organisations under their command, in order to prepare for the domination of Khorvaire by either the Inspired or a new breed of Quori hosts.
All Quori have bizarre forms that are a nightmarish cross between a worm , insect , crustacean and humanoid. Pincers or blades, and a red and black coloration seem to be among the common features. Of the Quori, 6 subspecies are known. The Tsucora is the most common, and is the only one presented in the basic Eberron Campaign Setting sourcebook.
Snakelike creatures with four-armed humanoid torsos. Each arm ends in a pincer. A void of darkness sits where its head should be. The dream masters dedicate themselves to preparing for the return of Quori to the material world. To that end they visit many mortal dreams, planting the necessary dream seeds that will usher in a new age of Quori rule.
Du'Lora are a whirlwind of eyes, wings, and shadow wreathed in smoky shadows. They are spirits of rage, capable of driving mortals mad by their very presence. They act as guardians and sentinels of the Quori. Hashalaq serve as loremasters of the Quori. They spend a great deal of time studying mortal worlds, magic, and psionic powers.
They also serve as inquisitors. In its natural form they are composed of hundreds of translucent tendrils that surround a point of blue light. Kalaraq are the brilliant and ruthless princes of nightmare who guide the quori race. They are masters of manipulation, capable of twisting the thoughts of mortals and spirits.
They can consume and trap souls, preserving their knowledge in their essence. Having a segmented, many-legged body which ends in a powerful scaled, headless torso that has two handless arms from which blades of energy erupt, these enforcers of Dal Quor are bred for battle.
Like most quori, a tsoreva typically acts through its human host rather than by a physical presence of its own, though the tsoreva are very capable warriors in their own right. Tsucoras are among the weakest and most numerous of the Quori. In their own world they appear as great red and black worms with two massive pincered arms and lots of smaller, useless arms beneath them, and chitinous armor plates.
The Eberron Campaign Setting introduced four new player races: the warforged, the shifters, the changelings and the kalashtar. Psiforged are a new breed of Warforged that can focus and channel psionic energy. Psionic crystals are embedded within their bodies and can be seen beneath their exoskeletons. These crystals help focus the psionic energy that can be found in all living things.
Although they are the same race as the Warforged, they have come to be set apart by being referred to as the "Psiforged. Changelings developed through the breeding of humans and doppelgangers. While they do not have the full shapechanging and telepathic abilities of doppelgangers, they still have a minor change shape ability that allows them to take on other appearances at will.
Changelings lack a distinct culture and history of their own, instead using their abilities to blend in to the societies they live in, in many cases keeping their true race a secret to all.
Daelkyr Half-Bloods , introduced in the supplement Magic of Eberron , are formed when the venomous spirit of a Daelkyr , sealed beneath the earth, leaks into the surrounding environment. Unborn children within this sphere of influence are born Daelkyr Half-Bloods. Eneko, introduced in the supplement Secrets of Sarlona , are the descendants of half-giants and ogres, and are most common in the Sarlonan nation of Syrkarn.
Half-giants themselves can be played as characters from Xen'drik or Sarlona. Finally, Eberron introduced the kalashtar — humans bound with a spiritual psychic connection to a quori , a creature originally from Dal Quor, the Region of Dreams. Couatl — good creatures of positive energy — are responsible with the aid of the dragons for bringing an end to the Age of Demons , years before the campaign begins.
Some believe that most couatl have bound themselves to the force known as the Silver Flame , which now has a church devoted to it. Rakshasas are part of an evil organization called the Lords of Dust who scheme in Khorvaire to release their godlike masters from Khyber. These evil spirits are the undisputed masters of illusion, treachery, and subversion, and they have a hand in the politics of practically every nation of Khorvaire.
Daelkyr are extremely powerful, evil creatures from the plane of Xoriat, the Realm of Madness. Only a handful in number, several Daelkyr were trapped in Khyber by potent seals of magic that were established by the Gatekeepers thousands of years ago.
Though each likely seeks to free itself from Khyber, return to Xoriat, or destroy Eberron, as a whole they seem content to remain in their subterranean prisons for now; their motives and intents inscrutable to even their most trusted lieutenants.
Aerenal is the ancient island kingdom of the Aereni elves , who take their name from Aeren, a mythical hero said to have freed the elves from the giants of Xen'drik. It is also home to the deathless Undying Court. Aerenal is ruled by both the Sibling Kings, a brother and sister pair that serves as the temporal authority of Aerenal who rule from Shae Cairdal, and the Undying Court, the religious leader of the elves, which resides in Shae Mordai, the City of the Dead.
In addition to the Aereni elves, a small group of Tairnadal elves inhabits the northern steppes of Aerenal, though many have since migrated to Valenar. Due to fear of the "walking dead" and the isolationist nature of the Aereni elves, few non-elves ever visit the small continent. While the Aereni despise the creation of the undead, the deathless of Aerenal, unlike the undead, draw power from positive, rather than negative energy, and are generally good in alignment.
A manifest zone of Irian is thought to make the existence of the Undying Court possible. Aerenal is heavily forested, and many exotic plants grow there, such as the soarwood tree, whose wood is used to build airship hulls, and the necromatically charged Covadish plant.
Argonnessen is the continent of dragons , occupying the southeastern part of the world. Off of Argonnessen lies the island of Seren. Argonnessen and Seren are for the most part off limits to the "lesser races" which includes almost everyone except a dragon. The continent and island are also inhabited by dragon-worshiping human barbarians. Many of the continent's dragons are members of a group known as the Chamber, which interprets the Draconic Prophecy and uses it to shape the world to the dragons' liking.
Thus, a silver dragon could be chaotic evil while a red dragon could be neutral good. Sarlona is the ancient cradle of human civilization. Once home to many kingdoms, it is now dominated by the empire of Riedra, home to the Inspired.
Other nations of Sarlona include the heavily fortified and isolated land of Adar a refuge for those who oppose the Inspired , the frozen Tashana Tundra and the land of Syrkarn. Manifest zones are regions of Eberron that demonstrate influence from the planes. For example, the Elden Reaches has a close connection to the astral dominion of Mabar.
Enhanced magic related to levitation in Sharn makes for magnificent archtecture such as the Skyway. Daanvi is a realm of absolute, ideal order - strongly permeated with the multiversal force of Law. Its primary inhabitants are the ant-like formians and the mechanical inevitables.
Daanvi's orbit brings it particularly close - coterminous - to the Material Plane in which the world of Eberron is located one century out of four, and takes it particularly remote from the Material Plane for an equal length of time starting one century after the end of a coterminous period.
When the mortal creatures of Eberron dream, they project their minds to Dal Quor. The outer edge of the plane is ringed with the "dreamscapes" where these night-time fantasies play out.
Within this ring, nightmarish psionic beings known as quori dwell. Dal Quor and the quori is subject to a cycle of implosions and renewals. Current age is an age of darkness due to the fall of the giant civilization. Forty thousand years before the "present" of the Eberron setting, the quori attempted to invade and conquer the Material Plane. The giant civilizations of Xen'drik managed to repel the invasion; in the process, their powerful magics displaced Dal Quor from its metaphysical orbit, causing it to become permanently remote from Eberron.
Current products suggest these past quori were in fact refugees from an unknown event in Dal Quor who were attacked by the giants, now all destroyed with the last shift of Dal Quor. Upon the discovery of the cycle by the quori, 2 factions emerged leading to the creation of the kalashtar and the the Inspired. As the link between Dal Quor and the material plane is severed, the quori were forced to find another path to power in the Material Plane, one which culminated in the establishment of their rule as the Inspired - believed by their subjects to be incarnate gods - over the empire of Riedra on the continent of Sarlona and the efforts to bring Eberron and Dal Quor coterminous again.
Beyond words or comprehension, Xoriat is aptly called the Realm of Madness. Not only do its alien geometry and unspeakable inhabitants seem like the product of a madman's nightmare, but any who visit Xoriat risk finding their minds shattered by the experience.
Xoriat has been likened to a stack of translucent parchment, an apparently infinite connection of layers and dimensions. Its inhabitants exist on multiple layers simultaneously. Massive, drifting entities too large to notice visitors to the plane; free-floating rivers of milk-white liquid; rains of blue globes falling from unseen heights, only to burst and release horse-sized ticks when they strike another object—such are the madness-inducing features of Xoriat.
Gelatinous worms wriggle from layer to layer, wending through tentacled vegetation encrusted with orange moss, all suspended above an amoebic sea. Over this mad realm the daelkyr are absolute masters. Xoriat's last period of being coterminous with the Material Plane was a disastrous period of warfare.
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