The player also has a numeral indicator which represents their remaining energy, which will gradually be depleted when the player takes damage from enemy bullets or when the player loses a life by touching an enemy. However the player can still continue at the beginning of their current section, even if they lose all of their lives, as long as they still have energy left.
When all energy is lost, the player is sent the start of the stage with full energy to start all over. The maximum energy can be increased by destroying the power generators in each stage. The player can also summon as a special transmission shell by pressing both button simultaneously. Picking these shells and using them will cost the player four energy points. In contrast to its NES counterpart, which the make player complete the game in one sitting, the Disk System allowed player to save their progress in one of three save files.
After a game over, the player can quit the game and resume where they left off by loading the save file. The English localization of the game's manual identifies the main character as 'Captain Commando', a fictional spokesman for Capcom USA who later starred in his own video game. More details about this game can be found on Wikipedia.
Find digital download of this game on GOG or Steam. You can control this game easily by using the keyboard of your PC see the table next to the game. However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer.
If you do not have a gamepad, you can buy one of these NES controllers:. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently.
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English Czech. NES gamepad:. Gamepad control:. Player Emulator selection:. Other platforms:. Game info:. Game title:. Author released :. Capcom Action, Shooter. Takashi Nishiyama. Kumi Yamaga, Tamayo Kawamoto. Game manual:. File size:. Game size:. Recommended emulator:. From Wikipedia, the free encyclopedia:.
Section Z is a side-view shoot-'em-up by Capcom originally released as a coin-operated video game in For fans and collectors:.
Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by me frog Version: 1. Controls CONT. I may update it in the future, but probably only with corrections, unless I think of any additions to throw in. It's been fun Now I'm giving it another shot. I'm going all out until I finish the walkthrough. I have completed a total of 56 levels now, the rest will come in the next update. Eight levels done. Not to worry, as I'm back in action. Currently, 39 levels have been completed, and the legal information has been changed from my previous FAQs.
More to come! More to come. With no FAQs for this game, I decided that it would be best to do a walkthrough for this complicated game. Currently, I have completed the Game Basics section as well as about twenty levels. More updates to come. Welcome to me frog's Section-Z walkthrough, a guide for one of the most tedious and frustrating NES games ever created though quite fun when you get good at it! There's a few things that I need to let you know One, while this FAQ has an in-depth guide towards enemies and bosses, as well as descriptions for levels, don't think that you'll be coasting through the stages any easier.
While there are tips against the enemies, you must recognize the fact that the difficulty of this game is certainly up there, and it still may be a while before you're able to complete it. That is all. And finally, I hope you enjoy this guide, and I hope it helps you in whatever way it can. Understand that it is mainly meant to get you to the end by means of the fastest route possible, and soothe any difficulties you encounter with bosses or enemies.
Now, with that all said, enjoy! And since no one can put it better, here is the plotline taken directly from the manuel itself By the way the [brackets] are my commentary.
YOU shed your earthly identity to become one of remaining astronaut in space [wait Concealed in a special solar-energized, jet-propelled supersonic spacesuit, and armed with multi-directional weaponry [not true, your starter weapon is uber- lame], you depart EARTH's surface on a death-defying mission [you won't be defying them any time soon]. Metroid, anyone? You travel through a sidescrolling level, shooting enemies in your path.
There are a total of 60 levels in the game, Sectors You begin on the far left side of the stage and the stage will scroll to the right at a set speed low, medium, fast, or very fast. At boss levels, the sector will not scroll. You must blast the enemies, the turets, and the missles that are in your way, along with grabbing power-ups and avoiding walls. Once you get to the end of the level, you have the option to choose which level you go to next.
This leads me to the next section, which is At the end of every Sector, you'll find a branching path. There will either be a yellow or red line. Depending on which line you pass through will determine the next sector you go to; there is no way to tell which sector you are traveling to - it could be a previous sector, or one that leads to a temporary dead end.
Or it could be acess to the next stage. Because of this, there are many, many paths you can take to the final boss see walkthrough for information on each yellow line. Secret Warps are found by shooting certain areas of a level. They can be found at the bottom, the middle, or the top of the stage. A Secret Warp can take you to an enemy room with power-ups, a new sector, or grant you an item. In the walkthrough, the secret warps and where they lead to are listed.
You begin the game with twenty energy although you can increase this to a max of 99 energy , found at the top of your screen. Every time you get hit by a projectile such as a turret blast or enemy fire, excluding missiles , you will lose a single energy point.
When you hit an enemy, you will lose a life. Yes, you have a certian amount of lives in this game, but they do not mean anything. Seriously, just forget about them. For every life you lose, you will lose five energy. So if you get hit by two projectiles, and then die, you will have lost seven energy total.
Another way to lose energy is to activate shells see the power-ups section. For every shell you activate, you will lose four energy points. You can also find small energy canisters that give you three hit points back.
However, once your energy is all gone - when you're hit zero - you are immediately sent back to the beginning of your area. And if you're at the area boss, that can be FAR each Area has 20 levels, so if you're on level thirty-nine, you'll be sent to level twenty. This is what makes the game so frustrating; if you don't know where you're going, you can easily end up dead and have to start your area over again.
A Generator is powering these sectors, and you need to travel through the area until you find and defeat the Generator. Generators are kinda like mini-bosses; they are all the same, quite easy, and leave a special power-up behind which increase your max health by eight.
Once you defeat a Generator, you may return to the red line to find that it is no longer blocking you. Note that if you hit a red line, you will immediately die minus five energy. Bosses are a different matter. There are four bosses in the game, and they are played in sectors that are rapidly scrolling. When you hit the twentieth level of an area in other words, the end of an area you will have to fight a boss with the exception of Area Three, which contains two bosses.
At first, they are quite simple, but in Area Three, they definitely toughen up. Bosses also carry a Power Capsule which increases your maximum energy. Unlike other scrolling shooters, you have the abliity to land on the ground and walk, or move forward or backward. Basically, you can move in any direction by means of the pad. The Control Pad is also used for cycling through weapons, in combination with the Select Button. Simple, no? Rapidly tap A to fire, as holding A will get you nowhere.
The A Button is also used for firing super-weapons. As with the A Button, rapidly tap B to fire. The B Button is also used for firing super-weapons. Once you grab the weapon, press A or B to fire it. Simplys top at the one you've selected. No pause screen, everything just freezes. Repeat the process if you wish to switch weapons. They range from being quite common, to some that only appear at specific points in the game. Most of them are weapons, though some are simply useful aides that you'll want to pick up.
They are grouped here by Weapons, Shells, and Misc. Check the Controls section of the Game Basics chapter right above this chapter, you can probably see it to find out more information on activating these weapons. It is expressed by a basic "L" at the top of the screen. It fires in a straight line, and is fairly weak. Megasmasher - The Megasmasher definitely lives up to its name. It is quick thick and can blast through enemies, making it an ideal choice to wipe out all enemies on the screen.
It is expressed by a basic "M" at the top of the screen. Flash Burster - A "meh" weapon, the Flash Burster can fire in three different directions; however, the range is short. I'd pick it up only to get the Megasmasher. The Flash Burster is labeled with an "F" at the top of the screen. Barrier - Save these for the Generators and for the big, bad boss battles.
The Barrier, when activated, will protect Captain Commando against a whopping 32 shots! The Barrier is labeled with a "B" at the top of the screen. Mega Burster - A special weapon, and definitely the best weapon in the game.
Equip a Megasmasher when you have both a Megasmasher and a Flash Burster to use the weapon of ultimate badassness. They take away hit points and while wiping out large amounts of enemies, they definitely don't have enough power to be wasted with four hit points.
Avoid them, in my opinion. Megamissile - You start the game with the Megamissile. When you fire this, a gigantic, slow moving missile will emerge and deal four points of damage to all enemies in its path. Crush Ball - Probably the most useful of the usless Shells, the Crush Ball will spin around Commando for a limited time and damage everything it touches. Grab all that you see, for they restore three points of energy. Speed Tank - These are dropped by all enemies, and have an "S" in a blue capsule.
They increase the speed of your character, but be careful; a Commando that's moves too fast becomes hard to control. I suggest you stop collecting after you grab three Speed Tanks, just to be safe. Power Capusle - When defeating a boss, they will drop a Power Capsule. These super- cool items will increase your max energy by eight. Before proceeding, I highly recommend you read the "set-up" Sector I've set up, so you can know how to read each sector.
In addition to the "set-up," I have listed the quickest path to get through the game, so if you're starting from beginning to end, then I suggest you take a look at that. With that, on with the walkthrough!
Good luck - it's gonna be a long, hard process. Aw, did I just spoil the ending for you? Aw, well, uh, shucks, well, um Usually, when the screen gets quite hectic and there's tons of little guys and bullets flying around, it'll be hard to recognize who is who. However, if a specific sector is giving you trouble, you might want to check out the enemies and compare them to this handy-dandy ENEMIES guide that I've composed.
Names have been taken from the super-sexy instruction booklet also a handy reference, use that if you have it. Take them out quickly, for they can be a nuisance. They take a lot of firepower to take out, so make sure to eliminate at least one as quickly as possible. Their speed outwits yours though, so be careful. When they see you, they will shoot. Kill it before it fires the missile, obviously.
They shoot dual lasers from their tips. Taking out one at a time is the best way to go.
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